Note: If you take a damage, you MUST play the card’s effect to negate one damage. “You can choose which Shield bonus to apply in this case, and once the damage is reduced to zero, it is no longer a source of damage, so any other bonuses do not have to be used,” (FAQ). Warding Strength + Sheild Bash – Brute (Brian) “The bottom action has no effect on enemies who have already acted in the round,” (FAQ). Outside of the target’s turn, it is considered the Mindtheif’s enemy. Hostile Takeover – Mindtheif (Matt)īasically, it works like confuse in Final Fantasy or Pokemon, the enemy will attack its friends for one turn. Summons cannot be blessed or cursed (FAQ). They cannot open doors, because doors are considered walls for character summoned figures. Note: Heals used to remove wounds are healed for their full effect (Further research required). ![]() The heal that removes poison will not heal any damage, regardless of the strength of the heal. No damage can be healed until the poison is removed. ConditionsĬonditions are added after the damage is calculated (FAQ). Spent items are refreshed after a long rest (Rulebook 8, 17). So, the Wind Demons will only turn an element to wind once in a single round. This includes consuming elements when they do not actually benefit. “Monsters always consume elements if they can, and every activated monster of that type will gain the benefit of the consumed element,” (Rulebook 24). ![]() This usually doesn’t matter, but it does for the sake of personal quest/scenario goal purposes. Summon kills are credited to the owner of the summon, (Rulebook 26). SummonsĬharacter summons are considered a persistent bonus, and therefore disappear when the player dies or becomes exhausted (Rulebook, 26). However, the items cannot be used immediately because equipment is chosen at the start of the scenario (Rulebook, 12). The loot should be rewarded immediately (Rulebook, 15). Check scenario rules for specifics (some chests may require a loot action to open). They are not obstacles they are just ‘big coins’ with specific loot in them. This means that the player can look through his or her discard or lost pile (or discarded or lost cards in his or her active area), select up to a number of cards specified in the ability, and immediately return them to his or her hand,” (Rulebook, 27). At any time, these cards can be moved to the appropriate pile, however, doing so immediately removes any bonuses that were being applied by the card,” (Rulebook 25).įinally, “Certain abilities allow a player to recover discarded or lost ability cards. If the card had read : the next two times you are attacked, that would consume it regardless of incoming damage.Īdditionally, “Even though a bonus card is placed in the active area, it is still considered discarded or lost, depending on whether the action also contains an X symbol. Note: Frost Armor reads: on the next two sources of damage when a monster does no damage with an attack (for example, through a null card), a charge is not consumed. Crackling Air – Spellweaver (Julia)Ĭan you elect to not use its effect? No, the card’s abilities are always triggered when the conditions are met, (Rulebook 25). From the Rulebook, “When a character moves onto a closed door tile, they immediately flip over the door tile to the open side, revealing the adjacent room tile,” (14). Do you have to open a door you are standing on? Only while visiting Gloomhaven (Rulebook, 42). Scenario level is the average level of the characters, halved, then rounded up (Rulebook, 15).
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